Βρέθηκαν αποτελέσματα: 1666
03.11.2010 στο Bug report
Γραμμένο από codetornado, 03.11.2010 at 03:48

I just got enough points to purchase the air transports, but I have had them since the sky menace upgrade. Is the upgrade different or is this a bug?

Love the game btw.

No a bug. Sky Menace gives you Air Transports even if you haven't unlocked them.
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02.11.2010 στο Bug report
Γραμμένο από codetornado, 02.11.2010 at 16:42

Marines in a transport have issues getting off the transport. Three games I've had this happen. Solution is to dock at port and move them from the city.

I've just checked and there appears to be a problem for Infantry as well - perhaps, for all units. Will try to fix asap.
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02.11.2010 στο Ideas and suggestions
Γραμμένο από Promonex, 02.11.2010 at 15:36

Γραμμένο από jarekb84, 31.10.2010 at 20:22

  • Toggle visibility range is useless when there are a lot of troops on the map

  • Indeed. How about just displaying the combined visibility range instead of for every single unit?

    We tried to do that, but it's too difficult technically, and didn't work very well. What you get now is the combined visibility range anyway - the purpose is just to show how far you can see.
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    02.11.2010 στο Ideas and suggestions
    Whoa, big post here
    Γραμμένο από codetornado, 02.11.2010 at 04:06

    Scuttle/Disband option would be nice. (Mentioned before I'm sure)

    Coming soon, in one of the upcoming updates.
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    Singapore can be difficult to select as your starting country as you always clip the city. I know you can click city then country, but maybe make it a little wide on the S.W. side for ease of clicking. (maybe just a personal grievance)

    Can't promise anything, but I'll see what I can do next time I'm revising the map.
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    Could we get N->S S-> N movement? So I can attack Canada from Russia and vice versa (or S. Africa to Australia/S. America by plane of course)

    Pretty much impossible with the current engine and map, sorry. You can't imagine the hurdles we had to overcome just to be able to slide the map continuously horizontally... This was probably the single most complicated thing during game development.
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    Can you give battleships a larger range of attack. Would make them more worthwhile in naval battles. Also, maybe a coastal barrage? Can't take coastal cities, but could reduce population.

    Done. Also, added 1 attack and reduced defence by 1. Coastal barrage sounds good, will keep that in mind.
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    +++++Background music+++++++

    I'd love to, but that would either increase the installation package or would have to stream from the server, creating additional resource drain. Perhaps later.
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    maybe a terrain modifier? Mountains slow troops? (would make Nepal an interesting choice)

    Would've been logical, but too technically complicated to think about it at the moment.
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    non military aspects? Like culture, media etc. Can reduce defense of a city or increase attrition?

    That's my idea for the future development direction. Amok is not yet convinced though - he prefers to keep things simple.
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    Also, one city in Greenland that goes to denmark?
    Falkland islands city for U.K.?
    French island in indian ocean and/or on S. America.

    The biggest Greenland 'city' has the population of 15000. Same goes for other places you mentioned. Normally we only tried to include cities with over 500000, although sometimes we even had to omit 1mln+ cities, when they were too close to each other (China!).
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    Some more maps with historical options? WWI WWII 100 years Colonial America
    (with bombers) Cold War map w/ U.S., NATO, USSR, China, OPEC with cost increases decreases? Have non allied sides have super cheap militia or guerrillas.

    That's another thing we'd love to do for the future. It's too early to talk about it though...
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    02.11.2010 στο Ideas and suggestions
    Γραμμένο από Zombie, 01.11.2010 at 20:22

    Since the 'official launch' and i've been getting disconnected, and the game is incredibly slow
    i'm ware it surely won't be as fast as in beta, but you should definitely do something about the servers, they cant handle a few games and they just collapse and keep disconnecting.

    i even get disconnected while i'm in the lobby !

    We've actually just upgraded our hosting account, we seem to have some crappy neighbours on our server and they were really abusing the resources (hence the yesterday's outages). We talked to the support and hopefully things will be better - if not, we'll try to find a better place for Afterwind.
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    01.11.2010 στο Ideas and suggestions
    Γραμμένο από RaptorShadow, 01.11.2010 at 07:13

    Cool!

    Also; I'd suggest that you should probably keep a changelog so that we all know what's being done between versions, so that we don't log in and find something's completely changed with no details about it.



    We'll do that.
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    01.11.2010 στο Bug report
    Γραμμένο από Guest, 31.10.2010 at 22:33

    The game does not seem to work on firefox in Ubuntu 10.10 - All I see is a black screen

    I installed the latest version of moonlight

    It won't work with Moonlight at the moment, sorry. Moonlight only supports Silverlight 2, which many features in the game require Silverlight 4. Hopefully, Moonlight will catch up with that soon.
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    01.11.2010 στο Ideas and suggestions
    Γραμμένο από RaptorShadow, 31.10.2010 at 19:11

    After playing a little, my one suggestion would be that aircraft can't hold cities. It seems a little silly, and most games of this kind require you to use ground troops to actually capture an enemy city.

    Thanks, we're now working to implement this!
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    01.11.2010 στο Ideas and suggestions
    Γραμμένο από jarekb84, 01.11.2010 at 00:00

    Another big one to add to the list is the ability to select multiple cities to build units and move troops from multiple cities. After you have several countries it gets pretty tedious to buy and move 1 unit from each city.

    Ugh. This one would be almost impossible to arrange, sorry...
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    31.10.2010 στο Bug report
    Γραμμένο από Zombie, 30.10.2010 at 21:49

    How come i'm rank 3 now after i was rank 4 :S ?

    We raised the requirements, sorry. You were not supposed to level that fast
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    31.10.2010 στο Questions
    Γραμμένο από Tasonir, 30.10.2010 at 19:47

    Is there any place to find a detailed list of how combat works? For example, why did my 5 infantry die to one neutral militia? Why was my tank's attack orange this round but not before? Why is there never a tie in combat?


    Also, how about what strategies actually do? Ie, exactly what bonus to defense does perfect defense have?

    You can read about battle combat in here: http://afterwind.com/home/faq.php?faq_id=17.
    We will keep working on making it more balanced and transparent.

    Ties do occur actually, but since they don't resolve anything, they are skipped and not shown to you.

    There's no detailed info on Strategies at the moment. Normally they add +1 to max attack/defence for certain units, increase movement range and reduce their cost. At the same time some other units will cost more, move less and roll less. In case of Perfect Defence, defensive units are upgraded, while offensive ones are downgraded.
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    30.10.2010 στο Bug report
    Γραμμένο από Promonex, 30.10.2010 at 13:40

    Somehow I got kicked out of a running game (server disconnection?) and now I can't return into the lobby anymore.

    You need to wait 30 sec before you can re-enter. We've switched servers today so that might've cause the disconnect.
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    23.10.2010 στο Bug report
    Γραμμένο από Promonex, 22.10.2010 at 21:22

    How come I can let my bombers fly over neutral cities, but not over my own? Same for other troops as well actually, but it's it's particularly non-sensical for flying units.

    Also Nicosia should be able to build ships. You can invade it by sea, why shouldn't you be able to leave it by sea?

    The first issue is fixed now, thanks for noticing.

    Nicosia is not a port city, that's why it can't build ships. However, it is indeed weird that naval units can attack it (or is it? I'm sure modern missiles fly pretty far?), so we made it impossible to attack non-port cities from water.
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    17.10.2010 στο Ideas and suggestions
    Γραμμένο από Promonex, 16.10.2010 at 16:59

    It would be quite neat if you could disband troops.

    Currently it's only possible to send troops the direct way, so you have to click several times when your troops are supposed to go past some obstacles. This makes it very tedious if you want to move your battleships from the Black Sea to the Mediterranean. I guess it's hard to do, but it would be awesome if troops could find the way themselves.

    You can also drag n' drop units, which makes moving them very simple, even in a highly curved path. Real-time pathfinding would slow down everything to a dead stop, since we're dealing with huge amount of points/paths. Unfortunately, Silverlight cannot handle that.

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    Is there any way to cancel a movement/attack you've ordered? If not, that definitely needs to be included.

    Right after you move/attack, there's a small red x icon - click it to cancel. Once it's gone, however, it's not possible to cancel the move anymore.
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    15.06.2010 στο Ideas and suggestions
    Got ideas how to make the game better? We're interested to hear them!
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    15.06.2010 στο Bug report
    Please report bugs here
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