26.01.2014 - 04:55
What is the difference between a Map, a Scenario and a Preset? Can we add more icons? In some modern maps, there are nuclear bases and you can only build ICBM at those bases - how is this possible without giving all cities in the territory the option to make the same unit? How is this possible, are they a tiny tiny territory of their own? In some UN games there are embassies which can be taken by person B but they are located in a territory of person A. But if taken, you can make units at them. How is this possible, are they a tiny tiny territory of their own? Is it possible to give a unit 'fuel', or force it to die after attacking? I'm thinking of missiles, ICBM, sub carried missiles that must be carried yet fired and move normally, etc. Can a unit with a move of 0 be used to attack units/cities adjacent to it? What is an Air Secondary Attack category? I'm trying to think of milita, except for air and no examples come to mind. If a stealth unit is transporting non-stealth units, are the carried units visible? What are the actual mechanics between defense, health, attack? Can you specify if a unit can be linked to form walls or not? Can a stealth unit be allowed to make walls? Think land mines. Thank you in advance.
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26.01.2014 - 06:47
Map - you can make a map with the background you desire Preset - is an option that allow you to split your map to to the parts you want like europe+, asia, euroasia,... Scenario - you can create scenario based on the events you want
you can't yes
most likely
you can't give a unit "fuel" and it is not possible to dismiss troops. you can however attack wth these units in cities you know you have no chance of surviving if you use air/sea transports(if they are in port cities) yes of course their only disability is not to move. I think it is "stealth" bomber stealth units can't form a wall
---- Things that happened can't be changed, look forward and search for what can fix the issue you caused in the past.
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