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Δημοσιεύθηκε από , 19.11.2013 - 06:38
Hi everyone,

I know desert storm might not be a popular strategy and not considered "competitive" for some people, but I disagree to a certain extent. Anyways, the strategy the way it is now is hell expensive and not good compared to SM since helicopters range is weaker and defense of helicopters is terrible.

I think this strategy could benefit some or all of the following:

- Cost of helicopters lowered (by 10 ?) OR An upgrade to lower helicopters cost
- [Maybe] Increased helicopters range (something between +2 and +4)
- Cheaper marines (even with the marine cost upgrade it still costs you 120 which is too much for a unit with 7 attack)
- Defense increase to helicopters OR Defense increase to infantry

I believe that this strategy has a very good future but not the way it is now and I would like to hear what you guys think too.

.:: Update ::.
Some very good suggestions have been discussed through this post I will try to sum them up here with reference to whom suggested them.

- Almost everyone agrees to the price of helis reduced, majority support this through an upgrade.
- Some agree to the marines cost lowered.
- Many agree to removing the inf defense nerf.
- The Goblin (rank 10) suggests removing the bomber vs heli defense modifier and reduce the cost of helis to 120.
- Soul (rank 9) suggests nerfing DS transports similar to GW and IF.
- EndsOfInvention (rank 7) suggest increasing defense to marines, He also has a very interesting suggestion of having helicopters be able to carry defensive units (militia Only) but with nerfing their attack.
20.11.2013 - 04:25
Γραμμένο από Permamuted, 20.11.2013 at 02:19

Γραμμένο από The Tactician, 19.11.2013 at 23:34

SM is DS's natural counter, dont change that.


strats shouldnt have counters, in an ideal utopian atwar world all the strats would have their strengths and weakness yet not one would be op to another.

thats the whole point of the constant strategy tweaks and changes, to strive to achieve this balance.

yes thats why i am saying dont take bomber defense nerf.
----
We are not the same - I am a Martian.
We are not the same - I am a... divided constellation?


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20.11.2013 - 05:14
I would agree with the removal of the Inf nerf. I really like this strategy, cause it's fun to play, but sadly just not strong enough, imo. The strategy theme already says that actually only main attack units get nerfed anyway. Quite misleading.
Marines also could get a bit cheaper but that really would be it.

To balance it a bit, you could make the strategy theme to have all main attack units getting weaker, i.e. nerfing destroyers too, instead of just tanks and bombers. While it's still playable on world maps, battling over oceans with this strat is already a very big problem, anyway, so making destroyers weaker really would be a bigger nerf than it seems at first glance. Additionally, many people also seem to want anti-aircraft getting boosted. If this ever happens, then it also would be a good balance towards this. Just my 2 cents.
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20.11.2013 - 06:13
AlexMeza
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Γραμμένο από Guest, 19.11.2013 at 20:25

Γραμμένο από Guest, 19.11.2013 at 20:17

I don't think helicopters should get better defence, it's ok. But infantry defence nerf should be removed, just like SM.

Another point is that maximum helicopter attack is 10, and maximum PD infantry defence is 10 too, but infantries are much cheaper. Against IMP, infantries cost 30 and have 8 defence, but they're MUCH cheaper.

And BY THE WAY, helicopters should be cheaper and make the DS cost buff a little slighter. I mean, if you go turkey imp/pd, against ukraine PD, it's almost impossible to cap him, even with all those op reinfs. Tanks would be even better than helis in this case, much cheaper and same attack (+1 with gen).

Oh alex where have you been this is the real shit totally agree bro <3

Just what you think about helis defense against bombers, especially in case of SM ?


Helis have 5 defence, +1 against bombers, and +1 with gen. Total is 7, while bombers are 8 (9 if gen) not a big difference, while maximum bomber def is 6 and helis 8. That's balanced imo but DS infs should not have the defence nerf. I don't think infantry capacity will solve this, the problem is that they're very bad defending.
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20.11.2013 - 06:20
Wolfenstein
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Γραμμένο από Guest, 20.11.2013 at 06:13

Γραμμένο από Guest, 19.11.2013 at 20:25

Γραμμένο από Guest, 19.11.2013 at 20:17

I don't think helicopters should get better defence, it's ok. But infantry defence nerf should be removed, just like SM.

Another point is that maximum helicopter attack is 10, and maximum PD infantry defence is 10 too, but infantries are much cheaper. Against IMP, infantries cost 30 and have 8 defence, but they're MUCH cheaper.

And BY THE WAY, helicopters should be cheaper and make the DS cost buff a little slighter. I mean, if you go turkey imp/pd, against ukraine PD, it's almost impossible to cap him, even with all those op reinfs. Tanks would be even better than helis in this case, much cheaper and same attack (+1 with gen).

Oh alex where have you been this is the real shit totally agree bro <3

Just what you think about helis defense against bombers, especially in case of SM ?


Helis have 5 defence, +1 against bombers, and +1 with gen. Total is 7, while bombers are 8 (9 if gen) not a big difference, while maximum bomber def is 6 and helis 8. That's balanced imo but DS infs should not have the defence nerf. I don't think infantry capacity will solve this, the problem is that they're very bad defending.


I believe it's -2 reduced to -1 against bombers alex, am I wrong ?
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20.11.2013 - 06:23
AlexMeza
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Γραμμένο από Guest, 20.11.2013 at 06:20

Γραμμένο από Guest, 20.11.2013 at 06:13

Γραμμένο από Guest, 19.11.2013 at 20:25

Γραμμένο από Guest, 19.11.2013 at 20:17

I don't think helicopters should get better defence, it's ok. But infantry defence nerf should be removed, just like SM.

Another point is that maximum helicopter attack is 10, and maximum PD infantry defence is 10 too, but infantries are much cheaper. Against IMP, infantries cost 30 and have 8 defence, but they're MUCH cheaper.

And BY THE WAY, helicopters should be cheaper and make the DS cost buff a little slighter. I mean, if you go turkey imp/pd, against ukraine PD, it's almost impossible to cap him, even with all those op reinfs. Tanks would be even better than helis in this case, much cheaper and same attack (+1 with gen).

Oh alex where have you been this is the real shit totally agree bro <3

Just what you think about helis defense against bombers, especially in case of SM ?


Helis have 5 defence, +1 against bombers, and +1 with gen. Total is 7, while bombers are 8 (9 if gen) not a big difference, while maximum bomber def is 6 and helis 8. That's balanced imo but DS infs should not have the defence nerf. I don't think infantry capacity will solve this, the problem is that they're very bad defending.


I believe it's -2 reduced to -1 against bombers alex, am I wrong ?


Oops, just saw it. +1 +1 and -2 -2. Meh that's 5 against 8/9 :S But it's ok imo, however infantries should not get the defence nerf, that's it ^_^
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20.11.2013 - 06:26
Γραμμένο από Tik-Tok, 20.11.2013 at 01:52

Γραμμένο από Xenosapien, 19.11.2013 at 15:27

Γραμμένο από The Tactician, 19.11.2013 at 14:22

Yea -2 is too much,-1 is good. All round you have balanced it ends, well done.


I mean, how does a general have one attack whilst militia have 3 In fact any stats apart from bonuses. They are definitely not individual units or troops whilst you only have one general which does not even have an 1/8 of the attack power of a tank.



Because of game mechanics. If a General had a higher attack, he would attack first and would die. It makes perfect sen to have 1 attack and 1 defense so that the General survives and is the last survivor.


No I mean why doesn't it have 0, because you only have one general in a unit whereas you have multiple tanks or infantry in other units. They are plural. And a general would not even have one attack compared to that.
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20.11.2013 - 06:46
Wolfenstein
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Γραμμένο από Xenosapien, 20.11.2013 at 06:26

Γραμμένο από Tik-Tok, 20.11.2013 at 01:52

Γραμμένο από Xenosapien, 19.11.2013 at 15:27

Γραμμένο από The Tactician, 19.11.2013 at 14:22

Yea -2 is too much,-1 is good. All round you have balanced it ends, well done.


I mean, how does a general have one attack whilst militia have 3 In fact any stats apart from bonuses. They are definitely not individual units or troops whilst you only have one general which does not even have an 1/8 of the attack power of a tank.



Because of game mechanics. If a General had a higher attack, he would attack first and would die. It makes perfect sen to have 1 attack and 1 defense so that the General survives and is the last survivor.


No I mean why doesn't it have 0, because you only have one general in a unit whereas you have multiple tanks or infantry in other units. They are plural. And a general would not even have one attack compared to that.

The general thing is off topic, please stick to desert storm. You can always start a new thread about this so the topic doesn't go far away from it's purpose, thanks.
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20.11.2013 - 07:37
7 days left
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Γραμμένο από Guest, 20.11.2013 at 06:23

infantries should not get the defence nerf, that's it ^_^


This.

Everything else suggested sounds good on paper but its actually useless in the battlefield.
> ftw militia to defend, even weaker than helis lal
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20.11.2013 - 07:42
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yes thats why i am saying dont take bomber defense nerf.


Strategies shouldn't have a counter strategy ...that should be the whole point of balancing strategies doesn't it.

I disagree, i think each strategy should have a counter to it. Its like rock paper scissors, rock beats scissor, scissors beats paper, paper beats rock. That way you have diversity in the game rather than just all 'none' strategies. That is why PD is considered one of the best strategies, it has only one counter i think which is GW and can counter almost all strategies, now i agree balancing it out so maybe every strategy has only one counter.
----
We are not the same - I am a Martian.
We are not the same - I am a... divided constellation?


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20.11.2013 - 09:11
Wolfenstein
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Γραμμένο από Goblin, 20.11.2013 at 07:55

You are talking bullshit tact ...that way this game would turn to ...who got lucky and picked rock while his opponent picked scissors. Think about that for a bit.

btw. fuckin PD is not the best strategy, its the easiest one, ...stop saying that you all. I dont even play PD anymore or rarely.

+rep
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20.11.2013 - 09:48
Γραμμένο από Goblin, 20.11.2013 at 07:55
btw. fuckin PD is not the best strategy, its the easiest one, ...stop saying that you all. I dont even play PD anymore or rarely.

This. Perfect Defence is pretty over-rated here, imo... I guess it comes from its popularity due to it being so easy to decently play with it.
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20.11.2013 - 10:27
Γραμμένο από Guest, 20.11.2013 at 07:37

Everything else suggested sounds good on paper but its actually useless in the battlefield.
> ftw militia to defend, even weaker than helis lal

If you had read my post, you would know that the fact that militia defense is weaker than helicopters is the point
If you're to lazy to find it again:
Γραμμένο από EndsOfInvention, 19.11.2013 at 14:03

However (and this is the clever bit) The militia have a lower defense than the Helicopters, and therefore the Helicopters will still defend first, if they remain in the same city. Therefore they would have to leave the city or stay outside it in order to have any effect, and otherwise the helicopters would still defend first, and therefore die.
This would counterbalance the advantages of not requiring building a more expensive marine to take cities, and the fact it costs nothing to transport militia on helicopters to the front lines from captured cites.
This suggestion is a slight boost, allowing DS some free extra defense in captured cities, but with the penalty, that if the helicopters are turnblocked in the city, they will die first.
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20.11.2013 - 10:39
7 days left
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Γραμμένο από EndsOfInvention, 20.11.2013 at 10:27

Γραμμένο από Guest, 20.11.2013 at 07:37

Everything else suggested sounds good on paper but its actually useless in the battlefield.
> ftw militia to defend, even weaker than helis lal

If you had read my post, you would know that the fact that militia defense is weaker than helicopters is the point
If you're to lazy to find it again:
Γραμμένο από EndsOfInvention, 19.11.2013 at 14:03

However (and this is the clever bit) The militia have a lower defense than the Helicopters, and therefore the Helicopters will still defend first, if they remain in the same city. Therefore they would have to leave the city or stay outside it in order to have any effect, and otherwise the helicopters would still defend first, and therefore die.
This would counterbalance the advantages of not requiring building a more expensive marine to take cities, and the fact it costs nothing to transport militia on helicopters to the front lines from captured cites.
This suggestion is a slight boost, allowing DS some free extra defense in captured cities, but with the penalty, that if the helicopters are turnblocked in the city, they will die first.




Exactly, is a stupid idea that dosn't solve the problem of helicopters having nothing to defend with.

>me wasting resources in militia with no range
>when i could stack the city with infantry (quantity > quality) without needing to waste helicopter capicity.

If you haven't notice, the problem of DS is not defending cities, is holding them...

How are you gonna hold a city that you just conquer, when you lack any decent unit to defend your helicopters.... Militia? Lol i can spam that unit on all my cities and my helicopters will still die, then my milita get rape.
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20.11.2013 - 10:43
Wolfenstein
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Γραμμένο από Guest, 20.11.2013 at 10:39

If you haven't notice, the problem of DS is not defending cities, is holding them...

How are you gonna hold a city that you just conquer, when you lack any decent unit to defend your helicopters.... Militia? Lol i can spam that unit on all my cities and my helicopters will still die, then my milita get rape.

I agree to this part, that's why inf defense nerf must go away.
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20.11.2013 - 10:55
Γραμμένο από Guest, 20.11.2013 at 10:39

Exactly, is a stupid idea that dosn't solve the problem of helicopters having nothing to defend with.

>me wasting resources in militia with no range
>when i could stack the city with infantry (quantity > quality) without needing to waste helicopter capicity.

If you haven't notice, the problem of DS is not defending cities, is holding them...

How are you gonna hold a city that you just conquer, when you lack any decent unit to defend your helicopters.... Militia? Lol i can spam that unit on all my cities and my helicopters will still die, then my milita get rape.

  • DS requires a continuous advance to work properly.
  • This means that cities have to be attacked when it is not reinforcement turn.
  • The militia are not intended to be a use of unused resources, but a use of the militia in cities back from the front lines that helicopters built there can easily carry as they move to the front (it is highly unlikely you are going to put a marine on every helicopter).
  • These militia can be used to put a higher defense in cities behind the main stacks, preventing a counterattack for a short space of time by which time the helicopters should have advanced successfully far enough for these cities to not require defense.
  • The penalty to that is the fact any helicopters in the city will be killed first, and thus they should try to escape.


We're not trying to give DS much of a boost, only a small advantage because this gives DS a small extra advantage at holding captured cities until inf arrive or the front line has moved away. At present it is impossible for DS to put anything in these cities unless it uses airtransports if the said cities are out of inf range.
This is not intended to be a large boost, but a small change, because DS is only slightly weak according to the wisest people.
What you said about helicopters being killed is true of DS today, and this is why it is bad. If the DS user can escape the helicopters before an attack the militia (which he payed nothing for and would otherwise be being useless further back) can inflict some damage on the opposing force, or, more usefully discourage an attack.
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20.11.2013 - 11:07
Γραμμένο από EndsOfInvention, 20.11.2013 at 10:55

DS is only slightly weak

DS isn't only slightly weak. Try to play with DS on a world map in Europe for example, battling against the USA which uses MoS, NC or SM... On oceans you will not have the slightest of a chance, if you play against a decent player... On smaller maps it also isn't that great, because on smaller maps you mostly play with lower funds and DS is pretty damn expensive. The only places where it's decently to play with are maps like Eurasia (+ Africa), for example, if you play it with higher funds, imo, and even there it isn't really that great, especially due to its Infantry nerf.

I for one think that it really could get this Inf boost. The only concern I have in this matter, would be that Perfect Defence would look pretty old against DS then...
But like I already suggested earlier, could this easily get balanced by boosting the Anti-Aircraft in PD, which would fit perfectly to this strategy, anyway.
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20.11.2013 - 14:49
Γραμμένο από Klabauter, 20.11.2013 at 11:07

Γραμμένο από EndsOfInvention, 20.11.2013 at 10:55

DS is only slightly weak

DS isn't only slightly weak. Try to play with DS on a world map in Europe for example, battling against the USA which uses MoS, NC or SM... On oceans you will not have the slightest of a chance, if you play against a decent player... On smaller maps it also isn't that great, because on smaller maps you mostly play with lower funds and DS is pretty damn expensive. The only places where it's decently to play with are maps like Eurasia (+ Africa), for example, if you play it with higher funds, imo, and even there it isn't really that great, especially due to its Infantry nerf.

I for one think that it really could get this Inf boost. The only concern I have in this matter, would be that Perfect Defence would look pretty old against DS then...
But like I already suggested earlier, could this easily get balanced by boosting the Anti-Aircraft in PD, which would fit perfectly to this strategy, anyway.


an interesting idea, but then in extension if you boosted pd anti aircraft then you would weaken sm vs pd
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20.11.2013 - 15:15
AlexMeza
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Γραμμένο από Klabauter, 20.11.2013 at 11:07

Γραμμένο από EndsOfInvention, 20.11.2013 at 10:55

DS is only slightly weak

DS isn't only slightly weak. Try to play with DS on a world map in Europe for example, battling against the USA which uses MoS, NC or SM... On oceans you will not have the slightest of a chance, if you play against a decent player... On smaller maps it also isn't that great, because on smaller maps you mostly play with lower funds and DS is pretty damn expensive. The only places where it's decently to play with are maps like Eurasia (+ Africa), for example, if you play it with higher funds, imo, and even there it isn't really that great, especially due to its Infantry nerf.

I for one think that it really could get this Inf boost. The only concern I have in this matter, would be that Perfect Defence would look pretty old against DS then...
But like I already suggested earlier, could this easily get balanced by boosting the Anti-Aircraft in PD, which would fit perfectly to this strategy, anyway.


DS in world games REALLY? And no, PD AAs buff is not a good idea.
"because on smaller maps you mostly play with lower funds" Europe is pretty rich, and in world games, you get more reinforcements than income (overall, whole map has enough reinfs so you can't spend them all with infantries)
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20.11.2013 - 16:11
Γραμμένο από Permamuted, 20.11.2013 at 14:49
an interesting idea, but then in extension if you boosted pd anti aircraft then you would weaken sm vs pd

Yea, that's one thing, which will annoy many here apparently (although I for one wouldn't see a problem with it). If not this, then perhaps just boosting AA for everyone? Many people seem to want this anyway. This would also nerf every strategy which depends on air units a bit at the same time.

Γραμμένο από Guest, 20.11.2013 at 15:15
DS in world games REALLY?

Are you trying to kid me or something? I can do that myself, you know.
Γραμμένο από Guest, 20.11.2013 at 15:15
And no, PD AAs buff is not a good idea.

No because no huh? Ok.. great argument..!
Γραμμένο από Guest, 20.11.2013 at 15:15
Europe is pretty rich, and in world games, you get more reinforcements than income (overall, whole map has enough reinfs so you can't spend them all with infantries)

Europe is rich, but not rich enough for this strategy, imo. At least not if you play on smaller maps with low funds. There are much better strategies for smaller maps. Only thing DS would be good for on smaller maps, would be to take countries which are very far away from you, but what do you get from this, if you can't even decently defend them? You will immediately lose them again. I could do the same with Blitzkrieg, and this is even pretty good for low funds. Only situation DS could be good for smaller maps would be if you play against PD player,perhaps, but who would gamble on this? The part there about reinforcements, I didn't really get what you were trying to say there. You mean DS is decently playable on world maps or what?
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20.11.2013 - 17:16
AlexMeza
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Γραμμένο από Klabauter, 20.11.2013 at 16:11

Γραμμένο από Permamuted, 20.11.2013 at 14:49
an interesting idea, but then in extension if you boosted pd anti aircraft then you would weaken sm vs pd

Yea, that's one thing, which will annoy many here apparently (although I for one wouldn't see a problem with it). If not this, then perhaps just boosting AA for everyone? Many people seem to want this anyway. This would also nerf every strategy which depends on air units a bit at the same time.

Γραμμένο από Guest, 20.11.2013 at 15:15
DS in world games REALLY?

Are you trying to kid me or something? I can do that myself, you know.
Γραμμένο από Guest, 20.11.2013 at 15:15
And no, PD AAs buff is not a good idea.

No because no huh? Ok.. great argument..!
Γραμμένο από Guest, 20.11.2013 at 15:15
Europe is pretty rich, and in world games, you get more reinforcements than income (overall, whole map has enough reinfs so you can't spend them all with infantries)

Europe is rich, but not rich enough for this strategy, imo. At least not if you play on smaller maps with low funds. There are much better strategies for smaller maps. Only thing DS would be good for on smaller maps, would be to take countries which are very far away from you, but what do you get from this, if you can't even decently defend them? You will immediately lose them again. I could do the same with Blitzkrieg, and this is even pretty good for low funds. Only situation DS would be good for smaller maps would be if you play against PD player, but who will gamble on this? The part there about reinforcements, I didn't really get what you were trying to say there. You mean DS is decently playable on world maps or what?


DS Helis have no good range compared to bombers, and SM is MUCH better in those cases.
PD is good already, and AAs too (just need some range), don't know why would you mix AAs with PD, PD infs are still going to be better unless you make AAs extremely good.

And nope Europe is rich for every strat, even LB. Even with low starting funds, DS is ok. And nope again, DS is good on 5k and that stuff, I tried it once and took the west countries in no time (Imagine dat reinf and money :O) DS is not good against PD, it's a 1:1 ratio while infs are cheaper and easier to stack.

No, I mean, if you own ALL the world, with ALL the cities, you can't manage to spend all your reinforcements before next reinf turn comes, unless you spam militias ofc.
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20.11.2013 - 18:11
Γραμμένο από Guest, 20.11.2013 at 17:16

DS Helis have no good range compared to bombers, and SM is MUCH better in those cases.

I know, that's one of the main reasons why it sucks in world games.
Γραμμένο από Guest, 20.11.2013 at 17:16
PD infs are still going to be better unless you make AAs extremely good.

Overall, the infantry is better of course, but there are often situations were AAs just come better, like when you have to defend a city against air units for example, and have enough money to afford it. Better spend on AAs, instead of losing the city.

Γραμμένο από Guest, 20.11.2013 at 17:16
And nope Europe is rich for every strat, even LB. Even with low starting funds, DS is ok.

Well, if you say so... I always had the feeling that DS needs a lot of funds to be playable, but perhaps that's just me though.
Γραμμένο από Guest, 20.11.2013 at 17:16
DS is not good against PD, it's a 1:1 ratio while infs are cheaper and easier to stack.

Infantries are cheaper, yes, but helis have a better range, especially combined with marines. On smaller maps, probably not so much, but if you have enough funds, this easily can become a problem. They are also better for expanding. That it's easier to stack isn't really that dramatic, except if you play very fast games perhaps. Apart from this do PD infantries only have 7 defence in cities, in this case, while helis have still 8 attack all the time, so with good funds you have a good advantage there with DS. Plus, it is also very easy to TB PD because it is very dependent on transports. But yea, the Inf are still pretty strong there, I guess I underestimated this a bit.
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20.11.2013 - 18:23
 Soul
I suggested nerfing transports to balance out making DS infantry normal again btw. Nerf transports if your gonna make it's infantry un-nerfed, make that a bit clearer in original post please don't want people getting wrong idea, DS doesn't need a nerf, but an overbuff needs something that can balance it out and returning DS inf to normal is an overbuff imo.
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Γραμμένο από Amok, 12.03.2012 at 07:05

Why? It's much easier with the popup thingie buttons...


Γραμμένο από Amok, 15.05.2013 at 06:51

Wow man, you're so wrong, I don't even know where to begin with
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20.11.2013 - 18:34
AlexMeza
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Γραμμένο από Klabauter, 20.11.2013 at 18:11

Γραμμένο από Guest, 20.11.2013 at 17:16

DS Helis have no good range compared to bombers, and SM is MUCH better in those cases.

I know, that's one of the main reasons why it sucks in world games.
Γραμμένο από Guest, 20.11.2013 at 17:16
PD infs are still going to be better unless you make AAs extremely good.

Overall, the infantry is better of course, but there are often situations were AAs just come better, like when you have to defend a city against air units for example, and have enough money to afford it. Better spend on AAs, instead of losing the city.

Γραμμένο από Guest, 20.11.2013 at 17:16
And nope Europe is rich for every strat, even LB. Even with low starting funds, DS is ok.

Well, if you say so... I always had the feeling that DS needs a lot of funds to be playable, but perhaps that's just me though.
Γραμμένο από Guest, 20.11.2013 at 17:16
DS is not good against PD, it's a 1:1 ratio while infs are cheaper and easier to stack.

Infantries are cheaper, yes, but helis have a better range, especially combined with marines. On smaller maps, probably not so much, but if you have enough funds, this easily can become a problem. They are also better for expanding. That it's easier to stack isn't really that dramatic, except if you play very fast games perhaps. Apart from this do PD infantries only have 7 defence in cities, in this case, while helis have still 8 attack all the time, so with good funds you have a good advantage there with DS. Plus, it is also very easy to TB PD because it is very dependent on transports. But yea, the Inf are still pretty strong there, I guess I underestimated this a bit.


Please explain, exactly WHEN are AAs are better lol. This doesn't happen in normal games unless you play an unbalanced scenario with op money ._.

Yes helis+marines is nice range but using marines to attack is not good, that's wasting reinfs/money. Marines are good if you send 1 and then stack helis (Like when SM spams bombers and sends some infs) so you can cap that city. PD Infantries are still pretty fast, just make transports, merge and stack, that's it.

PD Infs = 7def + 2OnCity + gen = 10.
DS Helis = 8 + 2BonusAgainstInfs = 10.
But look at the damn prices
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20.11.2013 - 19:57
Γραμμένο από Guest, 20.11.2013 at 18:34

Please explain, exactly WHEN are AAs are better lol.

I already explained this to you "lol".

Γραμμένο από Guest, 20.11.2013 at 18:34
PD Infs = 7def + 2OnCity + gen = 10.
DS Helis = 8 + 2BonusAgainstInfs = 10.
But look at the damn prices

Yes, PD is still pretty good against DS, but I find it still strange that you say DS would be playable on lower funds, while at the same time bragging about how easily PD actually could beat DS because it's so cheap. That's very contradictory, and sounds to me like DS actually is not good for small maps if PD has such an advantage towards it...
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21.11.2013 - 10:09
AlexMeza
Ο λογαριασμός διεγράφη
Γραμμένο από Klabauter, 20.11.2013 at 19:57

Γραμμένο από Guest, 20.11.2013 at 18:34

Please explain, exactly WHEN are AAs are better lol.

I already explained this to you "lol".

Γραμμένο από Guest, 20.11.2013 at 18:34
PD Infs = 7def + 2OnCity + gen = 10.
DS Helis = 8 + 2BonusAgainstInfs = 10.
But look at the damn prices

Yes, PD is still pretty good against DS, but I find it still strange that you say DS would be playable on lower funds, while at the same time bragging about how easily PD actually could beat DS because it's so cheap. That's very contradictory, and sounds to me like DS actually is not good for small maps if PD has such an advantage towards it...


"but there are often situations were AAs just come better, like when you have to defend a city against air units for example, and have enough money to afford it."

Nah, infantries are still better, you will rarely have small amount of reinforcements, even with a rich country using PD you will rarely use EVERY reinf.

Humm that doesn't make sense? What does starting funds have to do here? With DS you can have the rich part of europe in no time like I said, and with the inf defence nerf removal, DS could defend against PD.
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21.11.2013 - 10:39
Γραμμένο από Guest, 21.11.2013 at 10:09

even with a rich country using PD you will rarely use EVERY reinf.

On PD, AAs are probably redundant the way they are now, yea, but with other strategies, there are definitely situations from time to time, where you can use them efficiently. I for one, am mostly able to use all of reinforcements with higher funds, as long as I don't own a whole continent. And when I use them, then also mostly only to defend cities which I'm sure will get attacked by air units next turn. But anyway, this thread isn't about AAs.

Γραμμένο από Guest, 21.11.2013 at 10:09
What does starting funds have to do here? With DS you can have the rich part of europe in no time like I said, and with the inf defence nerf removal, DS could defend against PD.

Well, you made clear that strategies like PD have a pretty huge advantage against DS, because they are so cheap but still have almost the same strength in their defence like DS in offence. If you play on smaller maps, which mostly only got 5K or 10K starting funds, even with a rich country, it will become very hard to use DS efficiently against this. If you play against a good player, you will be broke in no time (especially if he also has a rich country). If you have 25K or 50K funds on the other hand, your chances to win are much better. With the Inf boost, DS perhaps could be playable on smaller maps, yea, but the way it is now, I doubt it very much.
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21.11.2013 - 10:47
AlexMeza
Ο λογαριασμός διεγράφη
Γραμμένο από Klabauter, 21.11.2013 at 10:39

Γραμμένο από Guest, 21.11.2013 at 10:09

even with a rich country using PD you will rarely use EVERY reinf.

On PD, AAs are probably redundant the way they are now, yea, but with other strategies, there are definitely situations from time to time, where you can use them efficiently. I for one, am mostly able to use all of reinforcements with higher funds, as long as I don't own a whole continent. And when I use them, then also mostly only to defend cities which I'm sure will get attacked by air units next turn. But anyway, this thread isn't about AAs.

Γραμμένο από Guest, 21.11.2013 at 10:09
What does starting funds have to do here? With DS you can have the rich part of europe in no time like I said, and with the inf defence nerf removal, DS could defend against PD.

Well, you made clear that strategies like PD have a pretty huge advantage against DS, because they are so cheap but still have almost the same strength in their defence like DS in offence. If you play on smaller maps, which mostly only got 5K or 10K starting funds, even with a rich country, it will become very hard to use DS efficiently against this. If you play against a good player, you will be broke in no time (especially if he also has a rich country). If you have 25K or 50K funds on the other hand, your chances to win are much better. With the Inf boost, DS perhaps could be playable on smaller maps, yea, but the way it is now, I doubt it very much.


Making AAs lol? 25k, 50k I guess? ..

PD is almost unbeable in 1v1s, but DS can still beat it, sometimes people don't defend their caps/send them away, so that's when you cap him. And nope, what does have to do the opponent with money? You can still get beneluxswitz with no problems, hold your stuff, and get some extra cities.
And we're talking about the DS improvement, we know it needs a buff but we're discussing what does DS need, and imo, it needs the infantry defence nerf removal. All I said above is including the nerf removal ofc.
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21.11.2013 - 10:59
I sadly can't read what you wrote, Mr. Alex. People who can't have a discussion without constantly ridiculing others and laughing at them get on my ignore list.
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21.11.2013 - 11:14
AlexMeza
Ο λογαριασμός διεγράφη
Γραμμένο από Klabauter, 21.11.2013 at 10:59

I sadly can't read what you wrote, Mr. Alex. People who can't have a discussion without constantly ridiculing others and laughing at them get on my ignore list.


..I was doing a healthy discussion and you ignored me I just like loling.
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