Δημοσιεύσεις: 8   Επισκέφθηκε από: 43 users
25.12.2018 - 01:25
Dave and Clovis.

Please add the ability to undo every single movement you do with a unit.

Thanks.
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*War in Europe again isn't good for anyone... that's why the EU Needs to Evoke and Become the EEC once more, as an International, Nationalist Union Long Live The Realms! Long Live the Europeans!*
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25.12.2018 - 01:44
Its impossible to undo a units move cuz i'm pretty sure the moves go by stack
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25.12.2018 - 02:05
Γραμμένο από boywind2, 25.12.2018 at 01:44

Its impossible to undo a units move cuz i'm pretty sure the moves go by stack

dunno, it might be possible
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25.12.2018 - 05:58
 brianwl (Διαχειριστής)
Once a unit merges with a stack, and that stack moves, the programming required to undo that units move becomes difficult. A lot of memory would be needed to remember where all the units in that stack came from - keeping a browser game as 'light' as possible is likely more important.
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25.12.2018 - 10:03
Γραμμένο από brianwl, 25.12.2018 at 05:58

Once a unit merges with a stack, and that stack moves, the programming required to undo that units move becomes difficult. A lot of memory would be needed to remember where all the units in that stack came from - keeping a browser game as 'light' as possible is likely more important.


And i guess making this a downloadable game instead of a browser game will drastically change the code? If it's a downloadable game programmers have more freedom, yes?
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*War in Europe again isn't good for anyone... that's why the EU Needs to Evoke and Become the EEC once more, as an International, Nationalist Union Long Live The Realms! Long Live the Europeans!*
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25.12.2018 - 11:26
Γραμμένο από DeepFriedUnicorn, 25.12.2018 at 10:03

Γραμμένο από brianwl, 25.12.2018 at 05:58

Once a unit merges with a stack, and that stack moves, the programming required to undo that units move becomes difficult. A lot of memory would be needed to remember where all the units in that stack came from - keeping a browser game as 'light' as possible is likely more important.


And u guess making this a downloadable game instead of a browser game will drastically change the code? If it's a downloadable game programmers have more freedom, yes?

this game is a weird hybrid between nazism and communism, so no freedom gtfo
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25.12.2018 - 12:26
 brianwl (Διαχειριστής)
Γραμμένο από DeepFriedUnicorn, 25.12.2018 at 10:03

Γραμμένο από brianwl, 25.12.2018 at 05:58

Once a unit merges with a stack, and that stack moves, the programming required to undo that units move becomes difficult. A lot of memory would be needed to remember where all the units in that stack came from - keeping a browser game as 'light' as possible is likely more important.


And u guess making this a downloadable game instead of a browser game will drastically change the code? If it's a downloadable game programmers have more freedom, yes?


If it weren't a browser game, of course.
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25.12.2018 - 16:07
Γραμμένο από brianwl, 25.12.2018 at 12:26

Γραμμένο από DeepFriedUnicorn, 25.12.2018 at 10:03

Γραμμένο από brianwl, 25.12.2018 at 05:58

Once a unit merges with a stack, and that stack moves, the programming required to undo that units move becomes difficult. A lot of memory would be needed to remember where all the units in that stack came from - keeping a browser game as 'light' as possible is likely more important.


And u guess making this a downloadable game instead of a browser game will drastically change the code? If it's a downloadable game programmers have more freedom, yes?


If it weren't a browser game, of course.


Could be a way, many browser games have lots of players on at once, moving, recalling and attacking other units at once. Could be possible. Or at least alter the current system slightly of course.

Although I am not a coder...
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*War in Europe again isn't good for anyone... that's why the EU Needs to Evoke and Become the EEC once more, as an International, Nationalist Union Long Live The Realms! Long Live the Europeans!*
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