Δημοσιεύσεις: 3   Επισκέφθηκε από: 39 users
01.10.2022 - 06:52
I wanted to ask if there is a formula to derive the cost of a unit based on its characteristics of attack, defense, etc ...
Φόρτωση...
Φόρτωση...
05.10.2022 - 02:13
If you increase a certain stat (especially into an extreme), the cost should increase semi-exponentially. In general, it always depends on your map (e.g. locations, rarity of building locations), what other units there are (e.g. counter-units, access to comparable units), if you are creating scenario units (e.g. one-time-units), if they are limited to certain cities (e.g. rarity) etc.

You can always compare the existing standard units (keeping in mind the average income on the world map, where the units are used), for a general feeling of cost and movement range (and city income), this should help your pricing (more expensive for faster/stronger stats, cheaper for slower/weaker stats):


COST (for a general feeling)
low - 70
med - 135
exp - 320

MOVEMENT RANGE
- Ground
Slow - 2-4
Medium/Walking - 6
Slow Vehicle - 7
Fast Vehicle - 9

- Naval
Slow - 8
Med - 12
Fast - 14

- Air
Slow - 8
Med - 15
Fast - 20

CITY INCOME
Average: 16 per reinforcement
1 - 16
2 - 32
3 - 48
4 - 64
5 - 80
6 - 96
7 - 112
8 - 128
9 - 144
10 - 160


Hope it helps!
Φόρτωση...
Φόρτωση...
05.10.2022 - 02:57
Γραμμένο από Zoyarox, 05.10.2022 at 02:13

If you increase a certain stat (especially into an extreme), the cost should increase semi-exponentially. In general, it always depends on your map (e.g. locations, rarity of building locations), what other units there (e.g. counter-units, access comparable units), if you are creating scenario units (e.g. one-time-units), if they are limited to certain cities (e.g. rarity) etc.

You can always compare with the existing standard units (keeping in mind the average income on the world map, where the units are used), for a general feeling of cost and movement range (and city income), this should help your pricing (more expensive for faster/stronger stats, cheaper for slower/weaker stats):


COST (for a general feeling)
low - 70
med - 135
exp - 320

MOVEMENT RANGE
- Ground
Slow - 2-4
Medium/Walking - 6
Slow Vehicle - 7
Fast Vehicle - 9

- Naval
Slow - 8
Med - 12
Fast - 14

- Air
Slow - 8
Med - 15
Fast - 20

CITY INCOME
Average: 16 per reinforcement
1 - 16
2 - 32
3 - 48
4 - 64
5 - 80
6 - 96
7 - 112
8 - 128
9 - 144
10 - 160


Hope it helps!

Yes, thanks, it is useful to me, turning to the forum I also found this link which could be useful to those who have the same problem as me

https://it.atwar-game.com//forum/topic.php?topic_id=43278

in fact I would like to make an xls sheet in which by changing a value I update the price of the unit, if there are no standard formulas I will try to do it based on these 2 parameters

Thanks for the reply
Φόρτωση...
Φόρτωση...
atWar

About Us
Contact

Ιδιωτικότητα | Όροι χρήσης | Πανώ | Partners

Copyright © 2024 atWar. All rights reserved.

Ακολούθησέ μας στο

Διέδωσε τα νέα