AlexMeza Ο λογαριασμός διεγράφη |
AlexMeza Ο λογαριασμός διεγράφη
Actually, battles (in custom maps only) are based on luck. Once I took 8 infantries with my 9 infs, then tried again and lost 9 infs to 4 infs. Also, now I lost 6 infs against 5 militias. I did these tests with "None" strategy by the way. I guess critical hits are op? Can you nerf them or atleast change the critical hit by default?.
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Already made a thread about how terrible crits are.
http://afterwind.com/forum/topic.php?topic_id=5759&board_page=2
I was hoping that I would see something about it in the recent update, but nothing was done.
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AlexMeza Ο λογαριασμός διεγράφη |
AlexMeza Ο λογαριασμός διεγράφη
Γραμμένο από Puzzles, 06.11.2012 at 14:22
Already made a thread about how terrible crits are.
http://afterwind.com/forum/topic.php?topic_id=5759&board_page=2
I was hoping that I would see something about it in the recent update, but nothing was done.
Yeah I saw that topic before, I thought Ivan already changed them and it's still op.
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I wish the system was more like Europa Universalis where there's a dice, but however the different unit sizes influence the army's power and they go by units of 1 = 1,000 troops, and 0.9 = 900, and so forth.
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I support Jared's suggestion.
----
The great questions of the day will not be settled by means of speeches and majority decisions but by iron and blood.
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We have now lowered critical chance to 5% (originally was 20%) - this should help.
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AlexMeza Ο λογαριασμός διεγράφη |
AlexMeza Ο λογαριασμός διεγράφη
Γραμμένο από Ivan, 07.11.2012 at 05:22
We have now lowered critical chance to 5% (originally was 20%) - this should help.
Thank you
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